Math Crackers
🐱 CatsGrade 3Reading: grades 3-4MultiplicationRoundingAdditionSubtractionDivision

The Great Purrville Diamond Caper

Someone snatched the Golden Mouse Statue from the museum! The intruder left behind soft fur and strange clues. Detective Whiskers needs your help to crack the case.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
NameSpecial GadgetSecret SkillPaw PreferenceFur ColorWeakness
ShadowFeather WandWall ClimbLeft PawsBlack FurCardboard Boxes
SylvesterSmoke BombHigh JumpLeft PawsCalico FurCardboard Boxes
LunaFeather WandSpeed DashRight PawsCalico FurCardboard Boxes
CleoGrappling HookSilent PawsRight PawsCalico FurCardboard Boxes
SimbaFeather WandHigh JumpRight PawsCalico FurCardboard Boxes
NalaFeather WandSpeed DashRight PawsCalico FurMilk Saucers
PeanutFeather WandNight VisionRight PawsGinger FurSqueaky Toys
JasperCatnip BombHigh JumpLeft PawsCalico FurCardboard Boxes
ZiggySmoke BombWall ClimbRight PawsCalico FurCardboard Boxes
MochiGrappling HookNight VisionRight PawsGinger FurSqueaky Toys
OreoSmoke BombHigh JumpRight PawsCalico FurCardboard Boxes
BellaLaser PointerNight VisionRight PawsCalico FurSqueaky Toys
TomCatnip BombNight VisionRight PawsGinger FurSqueaky Toys
MittensSmoke BombNight VisionLeft PawsCalico FurCardboard Boxes
OliverLaser PointerWall ClimbRight PawsCalico FurSqueaky Toys
BootsSmoke BombNight VisionRight PawsGinger FurCardboard Boxes
GarfieldSmoke BombSpeed DashLeft PawsCalico FurMilk Saucers
LokiFeather WandSpeed DashRight PawsGinger FurCardboard Boxes
MiloGrappling HookNight VisionLeft PawsBlack FurCardboard Boxes
SmokeySmoke BombSpeed DashRight PawsGinger FurCardboard Boxes
TigerGrappling HookSpeed DashLeft PawsGinger FurMilk Saucers
Clue 1

Multiplication facts (1-12)

To decrypt the laser security log, count the total beam triggers arranged in equal rows across the museum hall.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
16
63
20
35
88
6
6
144
88
15
64
14
20
27
15
14
T
16
63
144
35
20
27
88
6
20
15
T
16
110
144
22
27
2 × 8 =T
11 × 10 =P
5 × 3 =N
7 × 9 =H
1 × 6 =L
7 × 5 =V
12 × 12 =A
9 × 3 =S
8 × 8 =D
2 × 7 =O
2 × 11 =W
11 × 8 =I
2 × 10 =E
0/13 letters found
Clue 2

Rounding

The museum scale registered the thief's weight, but the digital display rounded the number to the nearest ten.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

W
2000
30
700
6000
200
400
400
400
3000
W
2000
4000
30
90
300
700
60
3000
W
2000
60
4000
30
6000
700
400
6000
200
3000
4000
700
300
200
5000
20
20
4000
Round 1,953 to the nearest thousandW
Round 5,230 to the nearest thousandD
Round 228 to the nearest hundredE
Round 62 to the nearest tenP
Round 363 to the nearest hundredS
Round 88 to the nearest tenG
Round 700 to the nearest hundredT
Round 5,662 to the nearest thousandN
Round 3,569 to the nearest thousandR
Round 19 to the nearest tenO
Round 26 to the nearest tenI
Round 339 to the nearest hundredH
Round 3,298 to the nearest thousandA
0/13 letters found
Clue 3

Addition

Officer Whiskers gathered all the catnip treats dropped along the escape trail and tallied them together.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

V
413
971
262
262
429
971
729
965
429
346
853
913
429
931
931
380
482
971
729
429
603
429
913
482
573
355
429
913
482
573
355
569
196 + 217 =V
532 + 399 =P
460 + 393 =T
163 + 99 =L
116 + 230 =S
441 + 288 =N
355 + 610 =W
163 + 319 =D
139 + 216 =O
532 + 381 =R
332 + 241 =B
338 + 231 =X
258 + 171 =A
386 + 585 =I
217 + 163 =E
386 + 217 =C
0/16 letters found
Clue 4

Subtraction

The guards compared the total number of cat toys in the vault before and after the robbery to find the difference.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

D
704
403
873
403
573
873
258
325
403
894
118
575
404
D
704
573
730
482
258
573
118
894
575
440
730
873
546
573
403
404
403
998 - 294 =D
526 - 86 =R
748 - 345 =E
971 - 398 =C
1062 - 168 =F
365 - 247 =O
334 - 76 =I
1140 - 267 =T
526 - 201 =V
859 - 284 =U
452 - 48 =N
758 - 276 =L
780 - 50 =A
861 - 315 =S
0/14 letters found
Clue 5

Division facts (1-12) — the last clue

To share the recovered clue cards equally among the detective teams, divide them into equal groups.

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
24 ÷ 4 = ?
84 ÷ 7 = ?
72 ÷ 9 = ?
10 ÷ 1 = ?
3 ÷ 1 = ?
44 ÷ 4 = ?
40 ÷ 10 = ?
10 ÷ 10 = ?
9 ÷ 1 = ?
77 ÷ 11 = ?
10 ÷ 5 = ?
Step 2 — cross out the sentence with each answer
1.The villain waved a shiny feather wand, then navigated the dark room using night vision.
2.The villain distracted the guards with a laser pointer, then snuck past quietly using silent paws.
3.The villain waved a shiny feather wand, then snuck past quietly using silent paws.
4.The villain waved a shiny feather wand, then scrambled up the wall using wall climb.
5.The villain waved a shiny feather wand, then sprinted away using a speed dash.
6.The villain vanished behind a thick smoke bomb, then scrambled up the wall using wall climb.
7.The villain tossed a smelly catnip bomb, then sprinted away using a speed dash.
8.The villain vanished behind a thick smoke bomb, then cleared the high fence with a high jump.
9.The villain distracted the guards with a laser pointer, then scrambled up the wall using wall climb.
10.The villain swung across the hall with a grappling hook, then cleared the high fence with a high jump.
11.The villain tossed a smelly catnip bomb, then cleared the high fence with a high jump.
12.The villain waved a shiny feather wand, then cleared the high fence with a high jump.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 3 math
Math topics
Multiplication, Rounding, Addition, Subtraction, Division
Reading level
grades 3-4
Theme
The Great Purrville Diamond Caper — set in Whisker Academy Museum
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects

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