Math Crackers
Grade 7Reading: grades 3-4IntegersPercentagesOrder of operationsExponentsTwo-step equations

The Mystery of Sunken Island

Someone locked the Head Camp Ranger inside the island watchtower and scrambled the trail markers! Solve the math clues around camp to unmask the rogue explorer.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
NamePrimary GearBackup ToolGlove HabitHelmet ColorStopped By
Navigator NoraNight GogglesMini DroneRight GloveNeon Green HelmetLoud Whistle
Diver DaisyPocket CompassRope LauncherLeft GloveNeon Green HelmetLoud Whistle
Officer LeoZip Line GliderRope LauncherRight GloveBright Orange HelmetMuddy Puddle
Hiker HannahNight GogglesSignal FlareLeft GloveSilver Blue HelmetBright Flashlight
Officer OwenPocket CompassSignal FlareLeft GloveBright Orange HelmetLoud Whistle
Explorer EthanPocket CompassMini DroneRight GloveBright Orange HelmetBright Flashlight
Cadet MayaPocket CompassPortable LadderRight GloveNeon Green HelmetBright Flashlight
Guide GraceZip Line GliderRope LauncherRight GloveBright Orange HelmetLoud Whistle
Cadet ChloeGrappling HookSignal FlareLeft GloveNeon Green HelmetMuddy Puddle
Rover RubyPocket CompassLaser TorchLeft GloveBright Orange HelmetBright Flashlight
Captain CarlPocket CompassSignal FlareLeft GloveNeon Green HelmetBright Flashlight
Tracker ToriNight GogglesLaser TorchLeft GloveBright Orange HelmetLoud Whistle
Pilot PaigeGrappling HookSignal FlareLeft GloveBright Orange HelmetBright Flashlight
Captain ClaraZip Line GliderLaser TorchLeft GloveBright Orange HelmetLoud Whistle
Hunter HugoNight GogglesLaser TorchLeft GloveBright Orange HelmetBright Flashlight
Ranger RickSmoke BombSignal FlareLeft GloveBright Orange HelmetBright Flashlight
Ranger ReedPocket CompassMini DroneLeft GloveNeon Green HelmetBright Flashlight
Sailor SethZip Line GliderPortable LadderLeft GloveBright Orange HelmetBright Flashlight
Runner RyanSmoke BombSignal FlareRight GloveBright Orange HelmetMuddy Puddle
Climber ColeNight GogglesLaser TorchRight GloveBright Orange HelmetBright Flashlight
Scout SamZip Line GliderMini DroneLeft GloveBright Orange HelmetBright Flashlight
Clue 1

Integers

Ranger Rick checks the altimeter log. The island trail climbs up and down steep cliffs. Solve the integer puzzle to find clue one.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
18
4
9
15
1
11
11
23
1
5
28
30
9
26
5
30
T
18
3
26
9
23
26
1
14
5
23
11
2
11
23
12
9
(-13) + 31 =T
(-13) + 28 =V
4 - (-10) =G
(-9) + 14 =N
(-7) + 8 =I
(-9) + 39 =O
(-10) + 14 =H
(-10) + 33 =A
(-1) + 13 =R
7 - (-2) =E
25 - (-1) =S
27 - (-1) =D
7 - (-4) =L
(-4) + 6 =F
(-10) + 13 =U
0/15 letters found
Clue 2

Percentages

Cadet Maya inspects the scout radio battery. The charge drops as signal scans complete. Calculate the percentages to reveal clue two.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
57
13
10
52
24
52
12
10
11
T
57
25
1
46
10
51
52
55
42
18
36
10
18
36
1
58
10
1
42
T
57
13
10
36
10
39
T
57
13
51
42
3
50% of 114 =T
10% of 10 =O
50% of 92 =R
10% of 550 =I
25% of 232 =V
25% of 96 =U
25% of 100 =W
5% of 220 =C
25% of 156 =F
40% of 90 =L
75% of 68 =A
50% of 26 =H
5% of 200 =E
60% of 20 =P
40% of 130 =S
5% of 60 =D
20% of 90 =G
5% of 840 =N
0/18 letters found
Clue 3

Order of operations

Officer Leo finds a coded keypad on the supply locker. You must follow the exact order of steps to solve the code for clue three.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

A
79
76
45
39
119
21
58
49
118
A
79
54
21
118
39
119
21
58
76
118
39
115
95
48
95
58
21
48
45
32
119
86
48
48
66
50
118
32
45
48
45
55 + 6 × 4 =A
67 + 6 × 8 =N
12 × 9 - 13 =D
12 × 11 - 13 =G
8 × 7 - 17 =I
5 × 12 - 6 =S
2 + 7 × 8 =T
59 + 9 × 3 =U
12 × 5 - 28 =O
94 + 3 × 8 =L
9 × 9 - 15 =X
8 × 8 - 16 =E
8 × 8 - 19 =R
3 × 9 - 6 =H
7 × 8 - 7 =F
11 × 7 - 1 =B
9 × 8 - 22 =P
0/17 letters found
Clue 4

Exponents

Captain Clara measures signal power expanding from the radio tower. The strength multiplies at every level. Work out the exponent math for clue four.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

P
27
324
216
49
4
400
81
216
P
27
289
324
4
289
400
32
49
32
289
81
361
243
324
128
9
216
169
81
4
361
9
324
49
169
32
81
32
196
125
32
4
3^3 =P
7^2 =N
18^2 =A
2^7 =B
3^2 =R
9^2 =H
17^2 =S
19^2 =O
14^2 =L
5^3 =M
6^3 =I
13^2 =G
2^5 =E
20^2 =C
2^2 =T
3^5 =W
0/16 letters found
Clue 5

Two-step equations — the last clue

Scout Sam tracks missing supply crates along the muddy riverbank. Set up the missing value steps to unlock clue five.

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
4x + 8 = 52, x = ?
2x + 4 = 6, x = ?
6x + 3 = 39, x = ?
2x + 9 = 15, x = ?
5x + 7 = 27, x = ?
2x + 6 = 16, x = ?
5x + 12 = 57, x = ?
5x + 5 = 40, x = ?
5x + 1 = 41, x = ?
2x + 1 = 5, x = ?
5x + 8 = 68, x = ?
Step 2 — cross out the sentence with each answer
1.The villain zipped over the canopy using a zip line glider, then scouted the camp perimeter with a mini drone.
2.The villain navigated the dark caves with night goggles, then scouted the camp perimeter with a mini drone.
3.The villain swung across the ravine with a grappling hook, then scouted the camp perimeter with a mini drone.
4.The villain swung across the ravine with a grappling hook, then climbed the ancient ruins using a portable ladder.
5.The villain navigated the dark caves with night goggles, then climbed the ancient ruins using a portable ladder.
6.The villain checked the jungle trails with a pocket compass, then cut through thick jungle vines with a laser torch.
7.The villain vanished into the brush using a smoke bomb, then secured a quick escape with a rope launcher.
8.The villain checked the jungle trails with a pocket compass, then lit up the canopy using a signal flare.
9.The villain swung across the ravine with a grappling hook, then secured a quick escape with a rope launcher.
10.The villain zipped over the canopy using a zip line glider, then climbed the ancient ruins using a portable ladder.
11.The villain navigated the dark caves with night goggles, then cut through thick jungle vines with a laser torch.
12.The villain checked the jungle trails with a pocket compass, then scouted the camp perimeter with a mini drone.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 7 math
Math topics
Integers, Percentages, Order of operations, Exponents, Two-step equations
Reading level
grades 3-4
Theme
The Mystery of Sunken Island — set in Sunken Island Adventure Camp
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects

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